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A little about me

I'm Catherine, Narrative Designer at Maze Theory and Emergent Games. Born, raised and based in the UK, my latest work has been on the new Peaky Blinders VR game that was released last year, as well as helping to develop a new post-apocalyptic MMO called 'Resurgence'.

 

I am passionate about the blend between story, narrative, immersion and interactivity in game spaces - developed from my love of gaming and enjoyment of stories in all forms from an early age. Games are more than a form of entertainment: they tell stories, create worlds, draw on the imagination, build stronger social ties and help foster skill-development.

 

My portfolio can be accessed through the menu at the top of the page - feel free to have a look at what I have created in both my professional experience and my spare time. If you would like to see example of works from my portfolio, please request this using the 'contact' page, where I will provide you access to my work. For access to NDA work, this can be granted when offered an interview.

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EDUCATION

MA Creativity: Innovation and Business Strategy

BA English

SKILLS

Advanced: Twine, Confluence, Slack, Google Suite, Miro, ClickUp
Proficient: Gridly, Jira

Understanding of: Unity

Work Experience

Maze Theory Logo.jpg

May 2022 - Present
Maze Theory and Emergent Games

Full time Permanent

Nov 2021 - Apr 2022
Carbon Based
Lifeforms


Full time Contract

Jul 2021 - Feb 2022
InnoGames

Freelance Contract

Apr 2021 - Jan 2022
The OR Strategy

Part-time Contract

At this company, I've had the opportunity to collaborate on a VR title, ARG, and pre-production for an MMO. Across these, I have worked on world-building, writing scripts/barks, keeping lore consistent, integrating player guidance and more.

At the beginning of 2024, I was promoted to a mid-level Narrative Designer.

​Work on ‘Hyperspace’ involved the process of designing narrative stories and game features during pre-production. Working both individually and collaboratively, I helped ensure all developments would contribute to player satisfaction and enjoyment of the game.

As the contracted Narrative Designer and Game Writer on their new mobile game ‘Sunrise Village’, I was brought into the project to help ideate the overall story, tie individual quests and game mechanics into the narrative and write the dialogue for the main storyline.

Working within a team, I helped research, design and write content for a variety of transmedia projects. This work focused on the importance of character development and perspective - understanding how these can completely change the impact of content on a reader/viewer/player/listener.

Get in Touch

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