Catherine Hughes - Narrative Designer
PEAKY BLINDERS: THE KING'S RANSOM
Junior Narrative Designer at Maze Theory
Game Description
'Peaky Blinders: The King's Ransom' is a follow-up to the iconic TV series. Taking place in 1920s Birmingham, this Virtual Reality game welcomes old and new characters to explore a new story of conniving schemes, vicious rivals and underhand dealings.
My Contribution
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Implementing player guidance text
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Writing NPC barks and background dialogue
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Co-directing a VO recording session
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Naming achievements and their descriptions
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Researching and writing radio broadcasts for the in-game radios
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Writing context for localisation purposes
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Playtesting and providing detailed feedback of bugs/issues in playthroughs
Reception
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Shortlisted for VR Game of the Year at the VR Awards and VR/AR/XR/MR Game of the Year at the TIGA Awards
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One-line reviews include:
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Games Enquirer praised the game as having 'one of the best narrative stories in VR today'
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Metro described it as an 'exemplary storyline, utterly in keeping with the TV programme...[and] without doubt the game's strongest point'
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Gamer Journalist recognised it as 'a great continuation of a canon story that greatly folds into the main narrative'
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